> For the complete documentation index, see [llms.txt](https://the-heist.gitbook.io/the-heist-1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-heist.gitbook.io/the-heist-1/season-2-gameplay/heists/event-table.md).

# Event Table

{% hint style="info" %}
For Chimps & Orangutans, the chance of certain events happening changes over time. When a user ends their Heist (by claiming) they will randomly roll an event.\
\
The Event Table displays the chances of each event happening in real-time. \
\
Gorillas do not have an event table and are passively earning $COCO.
{% endhint %}

The Event Table for all Heist locations:

<figure><img src="/files/KQ27wtxU3ZTPNoeb8hqN" alt=""><figcaption></figcaption></figure>

Whilst locations share the same events, the base chances of these outcomes vary between the different risk profile locations.

**Mechanics:**

{% hint style="info" %}
The chance of positive events is static and depends on the Location. Risk (negative event chance) increases over time spent on a Heist.\
\
If you prefer to play it safe, Safehouse offers you the best chance at securing your expected $COCO with the lowest chance of hitting negative events. On the other hand, if you like taking risks, Rump's Residence offers a higher chance at the 10x & 5x events but a higher chance of negative events.
{% endhint %}

The Heist mechanic works in 15-minute epochs. At the start of each epoch, your Event Table is updated to reflect predetermined event chances. These %s are influenced by; time spent, [stats level](/the-heist-1/season-2-gameplay/stats.md), and [items](/the-heist-1/season-2-gameplay/scavenger-trips/black-market.md) equipped. Your COCO emissions are also rebalanced each epoch, reflecting any changes in users at the location. \
\
If more users join in the next epoch, your earnings for that epoch decrease as $COCO is being shared between more players. The opposite is also true if fewer users are at the location in the following epoch.\
\
This example displays how differing amounts of users at locations effects token emissions;

> **Epoch 1:**\
> 166,666 $COCO shared between Chimps & Orangutans\
> **5000** users staked at a medium-risk location\
> Each user earns 33.3 tokens per 15 minute epoch (133.3/hour)

> **Epoch 2:**\
> 166,666 $COCO shared between Chimps & Orangutans\
> **5250** users staked at a location\
> Each user earns 31.7 tokens per 15 minute epoch (126.9/hour)

This example displays how event chances change as epochs pass (Medium Risk zone example);&#x20;

> **Epoch 1:**\
> 10x: 2%\
> 5x: 3%\
> 2x: 10%\
> Expected: 45%\
> Fumbled: 39.9240%\
> Confiscation: 0.0684%\
> Arrested: 0.0076%\
> Rekt: 0%

> **Epoch 670:**\
> 10x: 2%\
> 5x: 3%\
> 2x: 10%\
> Expected: 45%\
> Fumbled: 0.0913%\
> Confiscation: 34.9232%\
> Arrested: 4.9855 %\
> Rekt: 0%

Heists will stop accruing emissions after 7 days.&#x20;

Users will have to theorize optimal locations, factoring in the varying event tables and number of Chimps, Orangutans, and Gorillas at the location.
