> For the complete documentation index, see [llms.txt](https://the-heist.gitbook.io/the-heist/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://the-heist.gitbook.io/the-heist/season-1-gameplay.md).

# Season 1 Gameplay

<figure><img src="/files/5r60MOaHgpkkG6zqtqdj" alt=""><figcaption><p>Peel City comes to life</p></figcaption></figure>

**Season 1** of 'The Heist' begins within Peel City, introducing users to risk-based mechanics built around our desire for degeneracy and dopamine. Season 1 will last until all **$NANA** is emitted (predicted to be around 3-4 months). \
\
With a season-based approach to gameplay & content, we aim to achieve the following:

* A fresh approach to content timelines and alignment of expectations between community & team
* A new way to manage token emissions and sinks, creating new, deflationary tokens as new seasons are introduced
* Management of progression & longevity of the games ecosystem
* Ongoing events for the community & team to rally behind

Season 2 development has begun & details will be shared in [Season 2 Gameplay](/the-heist/season-2-gameplay.md) as we progress.
